
The most notable thing about them are that they feature player skins and models not seen in the final game. The first screenshots released show a very, very early version of Unreal Tournament. How the HUD looks is a great way to track the various development phases Unreal Tournament went through early in development. The Jay Wilbur interview shows a lot more of the build seen in the preview, such as more angles of the maps seen in the video, the Uwindows GUI, a list of some of the maps in the build, and actual combat against bots. The maps, HUD are very similar, if not exactly the same as the one seen in the preview, suggesting that both videos come from the same source. This video shows plenty of footage from a pre-release build. Rocket Launcher (but with the Eightball's world model when held by players)Īnother important source is a video interview with Jay Wilbur done by an unknown German source.The default HUD mugshot found used in Version 222 also appears in the video. This footage appears to have been taken before Version 222, as the video shows various weapon-related assets from Unreal, such as the Automag (instead of the Enforcer) and ammo pickups from Unreal. The first big source for early footage is a preview video released by. Please find an archived version of the video(s) or a suitable replacement. This page or section has one or more broken YouTube links. Therefore, screenshots featuring Unreal's weapons in some capacity were taken before March 16th, 1999. By March 16th, 1999, when the Version 222 prototype was compiled, the Unreal weapons were replaced with their counterparts. However, new versions of Unreal's weapons were made. Originally, Unreal Tournament used Unreal's weapons when applicable. One good way to tell how early an image was taken in development is if there are any Unreal weapons or items in the screenshot. 7.15 Unknown Level 5 (possibly CTF-Doria).

3.3 Temporary Kill Count with Final HUD.
